The worlds presented by Massively Multiplayer Online Role Playing Games (MMORPGs), such as the game Second Life, are like drugs, addicting and a way for Satan to pull us from the world that really matters. I believe that everyone needs an outlet to release the stresses and troubles of life, but fleeing to a world where there are no consequences is not the answer. It is, however, that pull of a care free life that gets so many people pulled into these games like a black hole. When I look at those games I see a fundamental flaw, they miss families, human interactions and joys that only real life can bring. They also cause people to neglect their real lives as they become more wrapped up in their easy online life. They forget about children, and those that depend on them, they forget about jobs and their future. All of this is because these games are built on lies, everyone lying about who they are, what they look like, you never know who each person you meet is and whether it is some strangers wife or husband or a total stalker. MMORPG's have become just one more way for us to be lost and distracted from this important mission we have here on earth and to be sucked into the lures of Satan.
http://www.theverge.com/2013/9/24/4698382/second-lifes-strange-second-life
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